Monday, January 27, 2014

Deployment of new features and bugfixes today


We have successfully completed a technical deployment today including some improvements in our Studio, Player and on our website, as well as a collection of bug fixes detailed below:

- Our video uploader got optimized:
    - You now find more information (size and remaining time)
    - The success message after an upload was made contains more information

- Our “Input Streams” Configurator was optimized
    - now you can use the "skip" key within the Configurator
    - in some cases the input fields within the “Input Stream” configuration overlay didn’t work with the Firefox browser - that's fixed now
    - a bug was fixed which occurred in some cases in Safari while saving cookies

- We fixed two bugs that appeared in the Player sometimes:
- In some cases you weren’t able to play a sound in our player, when someone was invited into a studio
- disappearing inputs (this happened very rarely and only with really long shows)

- Our studio has a new flatted design now. This change leads to a better performance of our Studio.
- New full screen mode for selected scenes: Now you are able to open the content of a selected scene in an external player. This means, now you can watch the selected scene in full screen. This feature can be helpful for many use cases, for instance to comment on a selected scene. To use this awesome new feature go into the scene, which you want to see in full screen and right-click your mouse. Now click on “Copy Scene-Player-URL”. By pasting this URL into a new browser window the selected scene will appear in our new scene player, which can be switched into full screen.
- We have enriched our “Add Input” overlay screen with more visuals, manuals and content:
  - Camera
  - IP Cam
  - Webcam
  - Mobile
  - Team Member
  - Viewer Invite
To use this feature open the studio and click on the “Add Input” button.
- There was a bug where in some cases the mouse pointer disappeared after clicking on the “Add Input” button. This is also fixed now.

This list as well as all previous deployments can be viewed in our Changelog as well.

Tuesday, December 3, 2013

LiveU and partnered up

We're happy to announce our partnership with LiveU, the pioneer of broadcast-quality, video-over-cellular solutions that allow live video transmission (HD and SD) from any location around the world.

We're working on a direct access to LiveU feeds as part of the production technology. LiveU's
live HD video feeds will be transmitted directly to the Studio where the stream can then be mixed with other incoming live streams and enriched with built-in designs, effects, interactive functionalities and uploaded media. The final live stream (or “line cut”) can be broadcast live to any RTMP-capable streaming server or destination, for example YouTube Live, Ustream or CDNs, including Akamai or Limelight. This will provide a new level of flexibility for innovative production setups, especially formats like breaking news or sports events where multiple cameras are in use. For now, you can find a complete guide on how you can already use LiveU's products – be that backpack, belt-clip, smartphone-app or software-based – together with the Studio. Read more on eg Streaming Media, IPTV News, or  4rfv who reported about our partnership today.

Stay tuned for more partnerships in this direction which we will be announcing soon.

As some of you may have noticed, we have deployed some improvements last week on
- We optimized for HLS which means you can now watch on even more Android devices.
- You now can use the RTSP protocol (as well as RTMP) and therefore use inputs from IP-Cams for instance
- We've set the default archive resolution from 480p to 720p

You can find info on our bug fixes in our change log.

Wednesday, September 11, 2013

Join us at IBC in Amsterdam

Have you planned a visit to IBC2013 in Amsterdam? If so, meet us in Hall 3, stand 3.B40 at Europe's largest professional broadcast show from 13 - 17 September. We'll be exhibiting right next to our partner Wellen+Nöthen and will demonstrate our newest features in different setups every full hour.

Sunday, September 8, 2013 Releases RTMP-Re-Broadcasting to YouTube Live

Let your channel go live on other destinations and streaming servers.

What some may have heard already - we’ve launched Re-Broadcasting to live destination sites such as YouTube Live.

With the release of our Live RTMP-Re-Broadcast functionality you can now send a live stream that’s produced with the Studio to any destinations you choose. You can finally stream not only to the embedded player on e.g. all kinds of websites, Facebook pages, TVs and mobile devices, but also Re-Broadcast live to destination sites like UstreamYouTube Live or DaCast.

You can also Re-Broadcast to third party streaming servers and Content Delivery Networks such as AkamaiLimelight or Level3. With RTMP-Re-Broadcasting you are able stream your show to any RTMP capable live streaming provider, server or service. Simply activate "RTMP-Re-Broadcasting" in your channel settings and insert the "Streaming URL" and "Stream Name". Now, any live show you produce in this channel will be pushed to the entered streaming service.

You can find some examples of destination sites that enable RTMP push on our website. Click on any of these sites and it will show you a guide with screenshots on where you insert the streaming URL etc. in order to push to these sites. These are just examples. This will also work with any other site that is RTMP capable.

For more detailed information on what has changed and what is new, visit the changelog here.

Wednesday, December 19, 2012

December Update 2012 player update

We are happy to announce that just in time for the New Year we have launched a new version of
new design of the player This update focuses on improvements behind the scenes while continuing with the new design that was introduced in the summer.

One addition is the new player which enjoys a slimmer, more functional design. The workings of the player have also had a major overhaul allowing much faster loading, especially for livestreams and On-demand video.

native HTML5 video support for many devices

Native HLS / HTML5 video support

The improvements continue with the addition of HLS/HTML5 support, making it possible to view shows from an iOS or HTML5 enabled device.

Another part of the update revolves around our Android Broadcast app. Android Broadcast is now compatible with Android 4.X, the performance has been improved and it is now possible to run Android Broadcast without Adobe Air needing to be installed.

You can find the new version of our Android Broadcaster App here: Click here to load the free app from google play store.

We hope all users will continue to enjoy using after this update and we want to wish you a happy and productive New Year. Feedback is very helpful to us and is always welcome so please get in touch with any questions or requests via our support staff (

For more detailed information on what has changed and whats new visit the changelog here: Link to the Changelog.

Saturday, May 19, 2012

iPhone App for Launched! has just launched a free iPhone app that allows you to broadcast live video from your iPhone seamlessly to the studio.

With the iPhone app you can customize your broadcast settings and video quality, thus ensuring that your live broadcast goes off smoothly. You can sign into your account from the app.

Simply select the Studio you wish to broadcast into, along with the quality and resolution of your video. The better your available bandwidth, the higher you can raise the quality.

When you press “Stream to Studio”, the app will connect to the Studio and begin to stream live, on the air. If you do not wish to go live right away, simply uncheck the box marked “Live” next to the “Stream to Studio” button.

Please note: The iPhone player is designed so that once you start broadcasting you need to hold your phone horizontally.

When logged into the Studio you will see the video feed from your app in the “Inputs” section on the top of your Studio page. Use the iPhone video stream like you’d use any other video stream in the Studio. The stream can be edited together with other incoming live streams from various devices.

The iPhone app debuted at the MLOVE ConFestival in April with a video demonstration by the team. Using the iPhone app, got on the MLOVE stage and filmed a cooking demonstration using the iPhone for the close-ups. The team edited the live footage from the iPhone together with a live broadcast from the cameras, which were already streaming into the Studio.

The MLOVEConFestival was held Monterey, CA and featured three days of discussions and lectures from the leading minds in mobile technology and the event was broadcast live on the MLOVE website.
You can find the app on the iTunes store and in the Android marketplace

Follow us on Twitter @maketv for all the latest news and announcements.

If you have any questions or comments please e-mail us at info at

Until next time,

The team

Wednesday, April 11, 2012

Current Updates to the Studio and Player

Greetings from Venice Beach, California!

Right now part of the team is working from its office in sunny Los Angeles. Last month we went to SXSW in Austin, Texas, and man oh man, was that a blast.

Even though we’ve been going to SXSW parties and hitting up the beach we’ve also been working hard at updating

We continue to push forward our live broadcasting technology to give you the best live streaming experience around.

Thank you for all of your comments and suggestions in our forums. We read and make improvements based on your suggestions. Here are just a few of things we’ve improved within the Player recently:

- Our network's handling of live streams has become more reliable and failsafe.

- The playback of recorded shows and seeking in videos will now be faster.

- We have fixed a few bugs in the issues of the playlist playback. For example, in some cases the audio playback of playlist items was unreliable. We have now corrected this.

- We have also improved the overall playback of archived videos in the Player. For example, if a viewer's internet connection is dropped and then re-established the video they were watching will pick up where it left off.

We have been fixing various bugs and making improvements to the Studio as well:

- We improved our bandwidth-management in the Studio and the Player for items that are either audio-only or video-only. This reduces the chances of broadcasting excess data as well as improving the quality of the stream for people with slower bandwidth.

- We’ve improved the reliability of reconnecting inputs in the scenes windows if the connection is lost and then resumes.

- We have improved scene-loading time.

- We fixed a bug that had library images and objects turn into text in the Studio.

- Sometimes edits on a text object in the library did not save. Now they do.

- We've improved the overall consistency and usability of the Media Library. In some cases previously deleted items were still visible and editable in the editor window. This has now been fixed.

- We improved the behavior of stream instances in the scene slots, if the aspect ratio of the input source changes.

- And we have also done an overall improvement of the source reconnect logic within the Studio and the Player. For example, keeping the volume settings consistent if a source is dropped and then reconnected.

The summer will be busy for Right now we are gearing up to attend the NAB Show in Las Vegas, NV, then off to the DEMO Conference in San Jose, CA, the mLove ConFestival in Monterey, CA. Early June we will be at the BlogWorld Expo in New York.

We are creating exciting new partnerships and will be presenting those soon as well.

Follow us on Twitter @maketv for all the latest news and announcements.

If you have any questions or comments please e-mail us at

Until next time,

The team